Rough sketch of another way we could create the skydive level. To make the air fortress feel more playable, the whole place is falling so players have something to stand and walk on while aiming other players. We could also modularly duplicate the fortress and set it as a place people and try to jump across without accidently having a suicide.
Archive for July, 2014
Managed to get more used to PBR shading now, one of my friends mentioned to me it may be a bad idea to use the Sig logo as they could sue our company if we were to commercially distribute our game. As a result, I may have to create a new version that does not use the Sig logo but also give it another weapon name such as SERK Equinox (server knights) or WMS (world arms).
Sig pistol I have been working on so far, testing out the new PBR(physical based rendering) shader that Unreal 4 offers. The Pistol is loaded with a magazine at the moment, I will be making that as a seperate mesh if there will be a reloading animation.