Sig Equinox progress

Posted: July 19, 2014 in Uncategorized

Sig pistol I have been working on so far, testing out the new PBR(physical based rendering) shader that Unreal 4 offers. The Pistol is loaded with a magazine at the moment, I will be making that as a seperate mesh if there will be a reloading animation.

 

sg_laser_alan

SGWF

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