Posted: February 21, 2015 in Uncategorized
Model from Sam,textured by Alan for a more variety of assets in our environment.The logos didn’t work too well with the levels of detail so I made a few tweaks here and there. The model also had problems with words being reversed thanks to lovely UVing and has now been solved.
Posted: February 1, 2015 in Uncategorized
Had some time to build up on the front parts of the rifle. Still many parts untextured and need refining but I think it’s getting there 🙂
Posted: December 18, 2014 in Uncategorized
Here are some new screens of lighting builds Alan has been tweaking on since last left off from Robert.
Posted: December 3, 2014 in Uncategorized
WIP attachments for WMS EQUINOX pistol. It could also be used on other weapons. Here is the silenced variation below.
Posted: November 27, 2014 in Uncategorized
WIP Onyx launcher UI from Tayla. There will be a war of the servers version bespokely made for the game to accomodate options based around the game itself, as a result there will also be the ability to always launch in war of the servers mode.
The new advert from Alan of the famous burger in Coffee and W@ffles food tents.
Posted: November 26, 2014 in Uncategorized
Heres the new advert for the Coffee & W@ffles canteen designed by Alan.
Baking details in progress, still need to finish off upper scope for beginning texturing process.
Posted: November 13, 2014 in Uncategorized
Rifle design I photoslapped and painted over using photoshop inspired by HK 416.
Universal attachments that could also be used for other weapons.
Posted: November 11, 2014 in Uncategorized
Some designs I’ve come up with to advertise food within the cargo warehouse level. May also be used on other levels.
Posted: November 9, 2014 in Uncategorized
Update on Alan’s Zeroplus extinguisher and also added more food to the world of WOTS.
Posted: November 2, 2014 in Uncategorized
Food cabinets for workers on lunchbreaks. Maps still need tweaking and it may all be relocated later on.
Proportional scale between the mech and tent during this blockout and pre-visualisation phase.