Our project lead Tayla has been working on awesome looking interface tests.
Introduction and backstory to our game.
Our legendary place once apon a time on IndieDB….let’s climb up the ranks!
New company variation so it feels that both sides of the battle are stocked up.
Tires for making the place more lively, could also be used for cover.
More logo designs for sponsoring companies to secret organizations
Warehouse upper floor idea, may make use of ladders and elevators for a bigger area to battle.
Rough sketch of another way we could create the skydive level. To make the air fortress feel more playable, the whole place is falling so players have something to stand and walk on while aiming other players. We could also modularly duplicate the fortress and set it as a place people and try to jump across without accidently having a suicide.