Server and ONYX interface tests

Posted: October 24, 2014 in Uncategorized

Our project lead Tayla has been working on awesome looking interface tests.

onyx_zpsdb690f8d

wots_LOGIN

Introduction and backstory to our game.

WOTSpitch_zps6f66324c

Our legendary place once apon a time on IndieDB….let’s climb up the ranks!

pasted_image_at_2014_10_15_10_11_pm

A small tent canteen to take a break from work outside. May be duplicated to add more such as food counters.

canteen_exterior

canteen_interior

canteen_top

Vampirebyte lorry variation

truck_back

truck_front

sk_lorry

 

New company variation so it feels that both sides of the battle are stocked up.

screenshot002

Tires for making the place more lively, could also be used for cover.

logos_wots_set2

More logo designs for sponsoring companies to secret organizationskv3xiz73

Warehouse upper floor idea, may make use of ladders and elevators for a bigger area to battle.

Alan’s lorry texturing update

Posted: August 31, 2014 in Uncategorized

Alan’s update on the lorry. May create various versions of the vehicle in different logos and company colours to break of the repitition in the level.

lorry_WIP

  lorry_WIP2

screenshot001

Alan’s WIP lorry update

Posted: August 22, 2014 in Uncategorized

lorry_AO

AO and high poly baked in, currently working on different colour concepts and different parts for LOD purposes.

redcratetest2

Update on Sam’s crates to allow pathing for players as well as cover.

Alcatraz_concept

Alcatraz idea with lorry and fireplaces as if people had been here before.

Update on Alan’s pistol and Onixium mech thanks to Quixel’s preset material generation.sfsg

screen02 screen04

onixium_pbr_test onixium_pbr_test_2 quixel_shading_test

Alan’s current lorry progress from highs and lows, may create a quick concept art to help know what the finished design may look.

al_lorry

Sam’s WIP nicely textured small crate

LyR2YDjtXKZ68Qjff6rQqkAaqb-PuEhGwff-m_RBjJo

Sig Equinox is now WMSE (world arms equinox) to avoid copyright.

wmse

Weapon testing in-engine

containers_360

great looking cargo crates from Sam Pugh

containers2

Current blockout of Robert’s map

warehouseprogress1

Tris problem for cargo crates that still need fixing

detaillightingerror

Skydive concept ver 2

Posted: July 30, 2014 in Uncategorized

skydive_concept_2

Rough sketch of another way we could create the skydive level. To make the air fortress feel more playable, the whole place is falling so players have something to stand and walk on while aiming other players. We could also modularly duplicate the fortress and set it as a place people and try to jump across without accidently having a suicide.