Posted: July 21, 2015 in Uncategorized
Addition of glow maps to assets such as drink machines and direction panels.
Close up render of VCMS bullets used for assault rifles in-game.
Posted: May 16, 2015 in Uncategorized
We’ve been adding our new walls to blend in with rocks in our cave area, the final place that people will be survivng in (if they ever get that far). We’ve also been trying out a comic drawn, semi-borderlands style visual at the moment just to make it pop out a bit 🙂
Posted: April 26, 2015 in Uncategorized
Posted: March 31, 2015 in Uncategorized
Posted: March 26, 2015 in Uncategorized
Minor update, we created some paintovers as concept tweaks on colouring our rifle model. The version below uses a more futuristic setting inspired by neon glows in weapons such as from Far Cry 3: Blood Dragon. The neon variation will be one of the upgrades to show weapons using enhanced anti-virus ammunition.
Posted: March 24, 2015 in Uncategorized
Finished baking out the bayonet, still got a number of different areas to tweak and add but it’s more or less ready for texturing.
Posted: March 23, 2015 in Uncategorized
Stay tuned for more updates as Alan will be texturing it soon 😀
Posted: March 21, 2015 in Uncategorized
New bullpup rifle design inspired by L85 and the QBZ 95.
Posted: March 8, 2015 in Uncategorized
Finally got our flagship rifle in-game currently like a placeholder. Had a few problems with the muzzle as it began shooting backwards, fixed now!